Thursday, 28 September 2017

Unit 78, Exercise 2 Computer Game Graphics

Level 3 Games Design

Unit 78: Digital Graphics for Computer Games

Computer Game Graphics


Pixel Art
Pixel art is a form of digital art, created through the use of software, where images are edited on the pixel level. The majority of graphics for 8-bit and 16-bit computers and video game consoles, as well as other limited systems like graphing calculators, is pixel art. There are 2D sprites which are just sprites where you can only see on side(face) of the sprite. A 2D isometric sprite is where you still only see one side  however because of the way it is drawn/looks it looks 3D and not 2D as the angles off the starting point are always 30 degrees.

Concept Art
The main goal of concept art is to convey a visual representation of a design, idea, and/or mood for use in films, video games, animation, or comic books before it is put into the final product. In other words, it aims to convey the overall design vision rather than specify everything in exact terms right at the start.

Texture Art
Texture is how something feels and in a game it is how something looks with different colours and shades to create textures allowing others to be able to get a feel of what the material is.

Background Graphics
Background graphics is the graphics that are used in the background of a game to create different effects and environments.

In-Game Interface
An In-Game Interface is the vital information that is shown on the screen at all times including the health and other information.

Print Media
Means of mass communication in the form of printed publications, such as newspapers and magazines that are used to advertise the product in the forms of game posters and the game packaging that uses art from in the game to help show people what to expect when they buy and play the game.

Game Machines

Level 3 Games Design

Unit 20: Computer Game Platform & Tech

My Gaming Machines Then & Now


My first gaming machine was the PS1 and my current gaming machine is the PS4. On my current console the games are stored on a blu-ray disc where as on PS1 they were on CD's which had a lot less storage, you also had to plug in the controllers in the sockets but now they are wireless. The PS1 was released on December 3 1994 and the PS4 was released on November 15 2013. I like them because the PS1 is my first console and introduced me to the gaming industry while the PS4 is an amazing console that I love with the graphics and overall game play experience. The negatives of these game consoles is that they are very expensive and can be broken or damaged easily. My favourite game on the PS1 was Miracle Space Race and that was really the only game I played on it. On the PS4 my favourite game is The Elder Scrolls V: Skyrim but I like to play a lot of other genres of games. This is the hardware specs of the PS1:
CPU - 32-bit MIPS (33mhz)
GPU - 32-bit R800A (33mhz)
System RAM - 2mb
Video RAM - 1mb
Resolution - 640x480 (SD)
Media - CD-ROM


This is the hardware specs of the PS4:
CPU - Quad-core 'Steamroller' (3ghz)
GPU - AMD HD 7670 (1ghz) - assisted by A10 APU (CPU/GPU companion processor)
System RAM - 8gb
Video RAM - 1gb
Resolution - 1080p/3D/60fps, 4K
Media - 50gb BD


To get my information I used this website: https://www.gamefaqs.com/boards/620272-playstation-vita/64995907

Unit 78, Exercise 1 Artistic Styles used in Games

Level 3 Games Design BTEC

Unit 78: Digital Graphics for Computer Games

Artistic Styles
By Steven Hatcher
L.O: To understand theory and applications of digital graphics used for computer games

I am going to be covering five different artistic styles that are used in computer games.
The first style is Photo-Realism, this is where the games are made to look as though it is not a game and is actually a real life photo. Designers do this so that the players emerge themselves into the game and make them feel as though they are doing this in real life and not on a game. An example of this would be F1 as they make it feel as though you are actually driving the car yourself and not just controlling somebody else. This art style can create a lot of different moods and atmospheres depending on the genre as you immerse yourself in the game. In this picture below you can see photo-realism used in the F1 game that shows just how much the cars look like the ones used in real life.


The next artistic style I am looking at is Exaggeration, this is where the designers make everything exaggerated to make it look absolutely perfect with fine points and bright colours that make the characters and surroundings stand out, this is mainly used in games that are based off anime. Designers do this so that the game stands out as everything is made to be better than real life so people want to know what that is like, it also emphasises the characters emotions so you know how they feel and help you connect to them even more. An example of this art style is in the game Street Fighter where they give the characters big muscles or big eyes to exaggerate the strength or emotions of the character. This art style can help emphasise the emotions you are already feeling from playing the game, it also makes me feel happy as it reminds me of the cartoons I used to watch and not something serious.
This is a link to the street fighter 5 trailer which shows off the art style: https://www.youtube.com/watch?v=eFefc1h-jwE

The next artistic style I am looking at is Abstraction, this is where the designers use geometric shapes and lines to create an image that is the opposite of looking like it is a real life because the shapes don't have a resemblance to real life and shapes often look different in different perspectives. Often games with this art style can not work with any other art style as it takes away the mechanics of the game that are needed to play. An example of this art style is in the game The Unfinished Swan where the mechanics of the game require you to shoot black paint at a white canvas that uses abstraction and perspectives to create the shapes needed to carry on the game. This art style helps bring out the thinker inside of us as it forces us to look at things we would normally ignore differently which makes these games really fun. This is a picture of The Unfinished Swan: 


The next art style is Cel-Shading, this is where the colours are bright and standout as the first thing you see when you start up the game. This style very much resembles a comic book or cartoon which the designers use to their advantage as it brings a lot of people back to their childhoods where they watched cartoons or it just generally brings a sense of fun as it is quite a goofy style. An example of this art style is in Ni No Kuni: Wrath of the White Witch. This is a video of Ni No Kuni that shows off the art style: https://www.youtube.com/watch?v=jDQiyD5zotE

The fianl art style is Pixel Art, this is where they design something to look as though it is made of pixels but on a bigger scale so that you can actually see each pixel that makes up the sprite in the game. This art style is mainly used in 2D games as the pixels are flat. An example of this art style is in Fez which uses pixel art and 3D in tandem to create a difficult puzzle game. This art style helps bring a sense of nostalgia as you are playing modern games that are designed in a style that was used very often in the earlier games. This picture shows off the pixel art in Fez:


Monday, 25 September 2017

Introduction

My name is Steven, my favourite games are Skyrim and Assassins Creed. I like to think that I am kind and somewhat funny. I made this blog as it allows me to post my progress throughout my two year games design course. I love games as they have always been in my life, I want a career in the games industry as I have always wanted to learn how people make the games I love.I hope to learn how to make games that will allow me to carry on in this industry after college.

Unit 73: Sound for Computer Games

Unit 73: Sound for Computer Games P1 Understand the use of Sound and Music in Games. Steven Hatcher Psychology of sound I...