Level 3 Games Design
Unit 78: Digital Graphics for Computer Games
Computer Game Graphics
Pixel Art
Pixel art is a form of digital art, created through the use of software, where images are edited on the pixel level. The majority of graphics for 8-bit and 16-bit computers and video game consoles, as well as other limited systems like graphing calculators, is pixel art. There are 2D sprites which are just sprites where you can only see on side(face) of the sprite. A 2D isometric sprite is where you still only see one side however because of the way it is drawn/looks it looks 3D and not 2D as the angles off the starting point are always 30 degrees.
Concept Art
The main goal of concept art is to convey a visual representation of a design, idea, and/or mood for use in films, video games, animation, or comic books before it is put into the final product. In other words, it aims to convey the overall design vision rather than specify everything in exact terms right at the start.
Texture Art
Texture is how something feels and in a game it is how something looks with different colours and shades to create textures allowing others to be able to get a feel of what the material is.
Background Graphics
Background graphics is the graphics that are used in the background of a game to create different effects and environments.
In-Game Interface
An In-Game Interface is the vital information that is shown on the screen at all times including the health and other information.
Print Media
Means of mass communication in the form of printed publications, such as newspapers and magazines that are used to advertise the product in the forms of game posters and the game packaging that uses art from in the game to help show people what to expect when they buy and play the game.
Unit 78: Digital Graphics for Computer Games
Computer Game Graphics
Pixel Art
Pixel art is a form of digital art, created through the use of software, where images are edited on the pixel level. The majority of graphics for 8-bit and 16-bit computers and video game consoles, as well as other limited systems like graphing calculators, is pixel art. There are 2D sprites which are just sprites where you can only see on side(face) of the sprite. A 2D isometric sprite is where you still only see one side however because of the way it is drawn/looks it looks 3D and not 2D as the angles off the starting point are always 30 degrees.
Concept Art
The main goal of concept art is to convey a visual representation of a design, idea, and/or mood for use in films, video games, animation, or comic books before it is put into the final product. In other words, it aims to convey the overall design vision rather than specify everything in exact terms right at the start.
Texture Art
Texture is how something feels and in a game it is how something looks with different colours and shades to create textures allowing others to be able to get a feel of what the material is.
Background Graphics
Background graphics is the graphics that are used in the background of a game to create different effects and environments.
In-Game Interface
An In-Game Interface is the vital information that is shown on the screen at all times including the health and other information.
Print Media
Means of mass communication in the form of printed publications, such as newspapers and magazines that are used to advertise the product in the forms of game posters and the game packaging that uses art from in the game to help show people what to expect when they buy and play the game.




